WGPU is the first graphics API which I gave a serious try after being overwhelmed by vulkan or to be more specifique the vulkan tutorial (no hate though! It's a great book but it was a lot of things for me during that time)
All in all, I'd say that I'm feeling relatively comfortable now when working with wgpu and wgsl.
Thanks to the projects I'm also satisfied for my goal to get a basic understanding on how to work with a graphics api.
Those are my biggest projects where I used wgpu.
| Project | Description |
|---|---|
| vibe | A desktop audio visualizer for the wayland linux desktop |
| shady | A [shadertoy] inspired shader-sandbox with audio support |
| wgpu-canny-edge-detection | A little toy implementation of the canny-edge-detection algorithm in WPGU. |